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ArcheAge has become nothing more than a flop much like WildStar. 2014 had huge aspirations and had many titles that were meant to redefine the industry and to bring change, and all that can be seen is disappointment.

Where Did It Go Wrong?

ArcheAge failed to deliver on the hype that it generated. The issue with many games is they will come into the market and generate this huge hype with trailers, and developer talks that make the games seem exciting and often times what ends up happening, is that they are not able to deliver on what has been said.

More importantly ArcheAge has a really bad launch players had to wait several hours to log in and when they did they were often met with an army of bots that were squeezing the very life from the zones. ArcheAge which had touted its abilities to stop bots has had one of the worst launches because of them and players quickly left the game.

Where Did They Go?

Many players have returned to World of Warcraft which has seen a large spike in their population ever since the release of Warlords of Draenor.

As it stands ArcheAge is going to have a very rough patch in 2015 as it tries to get back some of its lost players.
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Wasteland 2 was scheduled to be released earlier this month, however it is being pushed back until September according to their kick starter page. The game is supposedly going to release the first or second week of September.

The exact time is not currently known, but later this month we are expecting a more informative post.

In Kickstarter update 51, we announced that we were opening up the Early Access version on Steam for all backers. Some of you jumped in and started playing, others said they want to wait until it’s complete before experiencing it. Whichever camp you’re in, the code update has been pushed to Steam and is patiently waiting for you. This will be our last code update before the game is finalized. Quite a bittersweet moment for us…
We are still improving the game on the way to our release date. So with the update after this one, you’ll get all of the fixes and polish that is ongoing, which will have a day 1 update for physical disc backers. If you’re receiving your copy in a digital format, the first download will be for the day 1 update and final game.

Are you ready for the release of Wasteland 2? Do you plan on playing the game when it is released?
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ArcheAge Closed Beta 2 is officially over and here are my thoughts over the experience. The game lacks originality while leveling from 1-30. In fact, the game doesn't pick up until you reach level 30 were you are really able to start exploring the world and are not stuck to the questing grind that we see in every other MMO.

The game doesn't really feel like an MMORPG while leveling and I lost interest fairly quickly from the questing line. Even with the beauty of the world it fails to draw interest with poor story, lack of originality, and a linear progressions system while starting out. What's worse is the game has a couple of design flaws that need to be worked out within the next beta period.

Healing Is Broken
ArcheAge is having a major issue with healers. The problem lies in the mana to hp ratio. At level one your healing spell is about 1.2hp per mana. This means if you use 10 mana to cast a spell you are going to heal 12 damage. The amount of healing that is actually performed is quite minimal and the amount of mana that you have does not suffice. If you were to go through and heal yourself at level one from 0 to full you would be out of mana but your health would be full. Meaning at this stage your healing is worthless as the consumption of mana does not out way the amount of healing. This will lead to issues in instances where you are required to fight with little or no mana and this becomes quite a challenge for full magic based players.

Maybe we need to go back to the basic in mmorpgs?

Its Not A Sandbox Until After Level 30
ArcheAge has some of the most amazing features built into any MMORPG on the market today however, most of them are not quite accessible until after level 30. After level 30 you are able to do pretty much whatever you want but until that point the game feels like the same traditional ThemePark. While this isn't a bad thing I lost interest fairly quickly in the games combat it didn't feel unique in that aspect. 
Bots Bots and More Bots
While this is something you don't expect to see in a new MMORPG there are bots roaming around the world and are making it much harder to complete the quests especially as congested the game is. Players can report botting activity, but it doesn't mean action is taken immediately.
There are more issues about the core game and they are being discussed about on the forums but as of now I am not pleased with the current beta and hoping the next beta even will be much better than this one. 
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Charles Boyd the lead writer of Star Wars The Old Republic is dropping some key information for the latest story line arc known as the Forged Alliances. As we know the Hutt's have ended their invasion of Makeb after they were defeated.

Chapter One Of Forged Alliances
The first chapter of Forged Alliance is focused on two flashpoints named Assault on Tython and Korriban Incursion. These two flashpoints are introducing you to the allies you are going to be working with and it is going to be building up to the plot of the story.

The two flashpoints are level 55 and can be accessed via the group finder in the game.

Future Of Forged Alliances
We’ll be releasing a lot more info soon, but for now, here’s a teaser to tide you over…

In other words, we are at a loss of information when it comes to this patch, but they were kind to release the above image and this one below.


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Borderlands the Pre-Sequel is an amazing game that is going to bridge the gap between Borderlands 1 and Borderlands 2 it is going to be the arc in between the two and it will tell us what really happened to our famed vault hunters.

Borderlands Pre-Sequel is a game that is going to be as Epic as Borderlands 2 with the story of Borderlands and is going to finally bridge the gap so the story can continue. Most games don’t do this Kotor 1 and Kotor 2 were not in complete sync with each other questions still remained about what made the story continue the way it did, why you were these characters what ever happened to Revan the questions were not addressed but Borderlands Pre Sequel hopes to close the gap between their games.

When we think of Borderlands the first thing that comes into our mind is guns not a story line that has an amazing plot. However, the players continue playing because the story line is amazingly well written there is a need for the players to hear the rest of the story. We play because the game is enjoyable but the story is what keeps us going the game has managed to take the idea of a story line and make it feel not so progressive. In games like Kotor the story was everything much like in Borderlands however, it was linear in Borderlands you can go around and do what you want you can interact you can do more they have that freedom aspect of an open world. That’s why Borderlands is able to make a storyline based game succeed so well because they managed to close the gap so to speak on open world and storyline and make it work.

If more RPG style games did this then they would succeed however, games like SWTOR failed because they made a multiplayer single player MMORPG and that just made no sense to the community or the fan base.

What do you think of Borderlands the Pre-Sequel as of now are you planing on buying it?
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A Theme Park MMORPG is a game that contains linear progression and you follow a set path there is not a lot of room to stray from the path you level, you get geared and you rinse and repeat this process. There is a fundamental issue here is that what do you do at the end game levels?

As you level in a game such as World Of Warcraft you are following a set of stories or instances that are together unlocking new abilities that make you stronger than you were before that is the point you see progression that is rewarding. However, at the higher levels what do you do? You start the second grind other than leveling and that is gearing your character up. In games like Aion they keep you in a state of this to force you to keep improving your gear for instance running Infinity Shard a billion and a half times is what most players do at that level. The worst example of this is Guild Wars 2. Guild Wars 2 is by far the worst Theme Park MMORPG in recent times not because of graphics or story but because there is nothing to do. At launch it takes about a week to get max level, dungeon level gear, and to have it all socketed. So what did they do? They added instances with new gear for you to get but for what purpose there is nothing that requires the gear that you are getting.

So the fundamental design flaw is there is no end game content. And that content that does exist is a grind of rinse and repeat until the end of time and some players are fine with that but, it is a horribly stupid idea from the developers. Guild Wars 2 is a game you pick up play for a week and sit there with a what now expression. Aion you grind for your gear until you either get bored, realize its pointless, or just quit. Theme Park MMORPGS all face the same content related issue and there is not a whole lot that can be done other than adding a sandbox element which would be allow players to create their own content. Developers work months on new content that takes us a week to blow through so allow the community to create the instances, the dungeons, the warzones, anything to give meaning to the game and to add on to the higher level players or just have them quit and move on like so many before us.

Do you prefer sandboxes or theme park mmorpgs?

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