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ArcheAge Closed Beta 2 is officially over and here are my thoughts over the experience. The game lacks originality while leveling from 1-30. In fact, the game doesn't pick up until you reach level 30 were you are really able to start exploring the world and are not stuck to the questing grind that we see in every other MMO.

The game doesn't really feel like an MMORPG while leveling and I lost interest fairly quickly from the questing line. Even with the beauty of the world it fails to draw interest with poor story, lack of originality, and a linear progressions system while starting out. What's worse is the game has a couple of design flaws that need to be worked out within the next beta period.

Healing Is Broken
ArcheAge is having a major issue with healers. The problem lies in the mana to hp ratio. At level one your healing spell is about 1.2hp per mana. This means if you use 10 mana to cast a spell you are going to heal 12 damage. The amount of healing that is actually performed is quite minimal and the amount of mana that you have does not suffice. If you were to go through and heal yourself at level one from 0 to full you would be out of mana but your health would be full. Meaning at this stage your healing is worthless as the consumption of mana does not out way the amount of healing. This will lead to issues in instances where you are required to fight with little or no mana and this becomes quite a challenge for full magic based players.

Maybe we need to go back to the basic in mmorpgs?

Its Not A Sandbox Until After Level 30
ArcheAge has some of the most amazing features built into any MMORPG on the market today however, most of them are not quite accessible until after level 30. After level 30 you are able to do pretty much whatever you want but until that point the game feels like the same traditional ThemePark. While this isn't a bad thing I lost interest fairly quickly in the games combat it didn't feel unique in that aspect. 
Bots Bots and More Bots
While this is something you don't expect to see in a new MMORPG there are bots roaming around the world and are making it much harder to complete the quests especially as congested the game is. Players can report botting activity, but it doesn't mean action is taken immediately.
There are more issues about the core game and they are being discussed about on the forums but as of now I am not pleased with the current beta and hoping the next beta even will be much better than this one. 
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Charles Boyd the lead writer of Star Wars The Old Republic is dropping some key information for the latest story line arc known as the Forged Alliances. As we know the Hutt's have ended their invasion of Makeb after they were defeated.

Chapter One Of Forged Alliances
The first chapter of Forged Alliance is focused on two flashpoints named Assault on Tython and Korriban Incursion. These two flashpoints are introducing you to the allies you are going to be working with and it is going to be building up to the plot of the story.

The two flashpoints are level 55 and can be accessed via the group finder in the game.

Future Of Forged Alliances
We’ll be releasing a lot more info soon, but for now, here’s a teaser to tide you over…

In other words, we are at a loss of information when it comes to this patch, but they were kind to release the above image and this one below.


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A Theme Park MMORPG is a game that contains linear progression and you follow a set path there is not a lot of room to stray from the path you level, you get geared and you rinse and repeat this process. There is a fundamental issue here is that what do you do at the end game levels?

As you level in a game such as World Of Warcraft you are following a set of stories or instances that are together unlocking new abilities that make you stronger than you were before that is the point you see progression that is rewarding. However, at the higher levels what do you do? You start the second grind other than leveling and that is gearing your character up. In games like Aion they keep you in a state of this to force you to keep improving your gear for instance running Infinity Shard a billion and a half times is what most players do at that level. The worst example of this is Guild Wars 2. Guild Wars 2 is by far the worst Theme Park MMORPG in recent times not because of graphics or story but because there is nothing to do. At launch it takes about a week to get max level, dungeon level gear, and to have it all socketed. So what did they do? They added instances with new gear for you to get but for what purpose there is nothing that requires the gear that you are getting.

So the fundamental design flaw is there is no end game content. And that content that does exist is a grind of rinse and repeat until the end of time and some players are fine with that but, it is a horribly stupid idea from the developers. Guild Wars 2 is a game you pick up play for a week and sit there with a what now expression. Aion you grind for your gear until you either get bored, realize its pointless, or just quit. Theme Park MMORPGS all face the same content related issue and there is not a whole lot that can be done other than adding a sandbox element which would be allow players to create their own content. Developers work months on new content that takes us a week to blow through so allow the community to create the instances, the dungeons, the warzones, anything to give meaning to the game and to add on to the higher level players or just have them quit and move on like so many before us.

Do you prefer sandboxes or theme park mmorpgs?
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ArcheAge the popular triple A MMORPG being released by XL Games and managed by Trion Worlds is receiving a lot of hate criticism from the community on its open world PvP system. This is a system were once you hit level 30 you are sent out to basically fend for yourself and community is not liking the higher level enemies jumping them. Level 50’s can jump level 30’s and the community is up in arms over this issue however, it is working as intended. Also the players are not being constantly attacked as the higher levels are receiving no reward for killing you so it is not a constant issue.

However, this raises the question of open world PvP is it okay should they use a flag system which means you can be attacked if you choose to or should it always be open and ready to be ganked. This question has been answered by many MMORPGS and they have each given a unique way to come past the issue. World Of Warcraft uses a flag system unless in direct enemy territory then you are flagged for PvP automatically.

SWTOR decided to make open world PvP tied to specific planets Guild Wars 2 dedicated a whole zone to open world PvP. There are many ways to look at this but a full open world PvP game has not had much success because most gamers prefer a PvE game but with optional PvP. Meaning it is not forced on them but they have it to pass the time and to get better gear. This is what makes it difficult to them to make a change because they would have redesign that part of the game and some of the player base loves it some hate it who do you side with either way when controversy like this comes up in gaming you are going to lose one group you cant expect to keep both when they both want the opposite ideas.

ArcheAge has risen to be one of the most hyped games of the year however, what can you do with the game still in Alpha the key to get in is $150 and the player base is becoming split on many issues. Sit back watch and enjoy the show and we will see how things turn out for the community in ArcheAge.

What do you think of open world PvP.?Should it be optional or should it always be on what are your thoughts on the issue?
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Free to play MMORPGS have been on the rise in recent times and the question remains of whether or not they are going to replace traditional pay to play MMORPGS some would even argue they have done so already. This question is a far deeper one than you would think the largest game on the market is still World Of Warcraft and they are a pay to play MMORPG. Some free to play games have made great strives in their player base but they don’t last and the reason for that is they have no reason to stay if you put $15.00 in every month they are going to play since they have their money.

However, on the other hand a free to play game you stick around as long as you are having fun so they are not always long time players of the game, but they might still enjoy it. So there is no real metric here there is no real free to play traditional MMORPG meaning no League of Legends in this count. League of Legends being a MOBA is questioned whether it is a true MMORPG because it is not a massive multiplayer online role-playing game. It is massive it is multiplayer but the core thing that people argue is that it is not an open world and because of that we cant say league of legends is a MMORPG it is a MOBA.

However, free to play games are lacking longevity with their player base they are not retaining the players that they keep but there are many promising games in the works that might be able to do this. Arche Age, Everquest Next, Firefall, all of these are very promising free to play MMORPGS in the works however, will they succeed. Hard to tell but these games will have their mark on the gaming community so long as they follow through with their goals and create what has been promised.

Do you think free to play MMORPGS are going to pass pay to play anytime soon? Have they done so already? What metric do we use to tell if they have or haven't?
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If you are up to date on your MMORPGS then you should have heard the name Firefall tossed around a couple of times and this is the MMORPG that everyone wants to be released but it just wont. Firefall is trying to achieve a perfect launch at this point meaning no bugs, no issues, it just works. As long as this thing has been in beta it is quite possible but the name of Firefall is dying because no one sees this game ever being released at least not within our lifetimes. However, the game is making great strives in being unique fun and interesting but if you never get the chance to play it why even bother?

Firefall has been in beta longer than most MMORPGS should ever be. The game is might as well have been released for as long as it has been in beta so what are we waiting for. The game has been in beta for a long enough time that it should have been released already yet it has not so we just sit here and wonder is it going to be worth our time? Is it ever going to be released at this point who knows

Firefall has been a game I have been interested in ever since it was announced but waiting for it to release is becoming a chore in the end of its self there is no point and even if it has a perfect launch there is going to be no one to play with because the game is not doing so well on the image side. Those who heard of the game mention it will never release and those who haven’t heard of it probably wont since there is no real work being done to keep the game alive.

Wildstar kept its name alive it had advertisements it was a big deal it was trying to keep the name going even now it continues to do that so the game is doing very well because of that. However, games like Firefall who take to long to launch are going to either make it big or are going to be very small niche games. Firefall has not shown anything that would make it a game of epic proportions yet at the same time it does show promising features and game play, but only time will tell if it is worth the time of us gamers.
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The Sith Sorcerer is a very optimal class and this time around we will be showing off a PvP healing build. In Star Wars The Old Republic, your role depends greatly on your situation and a universal build is not always the most effective. Therefore, I have created a build for healing in PvP. This build is different in the fact that I wouldn't use it in PvE because in PvE especially you will want some extra support skills to lock your opponents down.

However, this build gives you the perfect combination and a little bit of extra survivability that will surely make you survive the warzones much longer. 


This build is 39/7/0 and the reason for this is you will gain the added healing from the healing tree with additional force power and increased protection from your static barrier. Static Barrier has become the focus point of your skills as a Sorcerer as it is your main defense and your main "heal" in combat. You will be using this at all times on as many people as you can and keeping it up as much as you can. The reason for this is it absorbs a substantial amount of damage from the enemies. This means that you have less to heal, and the more damage your allies can do. The longer someone is alive the more that you can heal a fairly simple idea.

Using revivification when your allies are clustered will be imperative especially in matches like Hutt Ball were you will all be pushing together. Make sure to keep your resurgence up on your allies at all times to keep a consistent flow of hp keep this focused on the ball carrier and you will be just fine. If your carrier is taking too much damage use Innervate while resurgence is on him to increase the amount of healing you can do.

Tips

  • Keep your innervate on your tank or ball carrier to keep them up.
  • Keep resurgence on your tank or ball carrier to give consistent healing.
  • Use innervate only if your allies are stopped such as in front of a fire trap.
  • Use innervate only when there is a cluster of allies.
  • Keep your static barrier on your allies at all cost.
  • Don't be dumb (that's a hard one believe me). 
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Lord Revan And Darth Malak
Star Wars The Old Republic has been a game of constant change and evolution ever since it went free to play, to the recent updates to add in game housing. However, has the game changed enough to bring back most of the players that it originally lost?

SWTOR has lost most of its fan base ever since the game launched because the game kept running into the classic issue that every theme park MMORPG faces and that is, you run out of content. Some games like Aion make it hard to get rewarding gear, but that is when the content becomes stale not everlasting. Star Wars The Old Republic has lost most of its subscriber base because the game has not produced any sort of content for the players. The game in recent times has been more focused on adding cartel market items and releasing mini updates that don't really add content to the game leaving it very barren and boring to the higher level characters who remain.

SWTOR has done well in many areas though, the game is the first to have a completely voiced story, the story is completely changing based off of your choices. You are able to be free and even have a romantic interest with your companion (currently there are only opposite gender relationships).

The game is beautiful in the styling however, the graphics themselves may seem a bit lackluster to other games such as Tera, and Aion.


As you can see the graphics are not amazing, but the styling makes the game look beautiful. 

The game is great for a past time but once you complete the story the game loses all meaning of fun, it offers little replay value, and it can be quite a bore. 

Star Wars The Old Republic
Reviewed by Scott Hartley on June 21 2014
Rating: 4.0
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The Star Cluster pack from the cartel market has been causing some issues and sparking anger in the SWTOR community. The pack is sparking outrage over the rarity of the items and how scarce they are on the broker. The players have been complaining that the items are too rare and most people are claiming that they might never even complete the set at the current rate and the rarity of the items

The forums were up in arms over this and it has caused the community manager Eric Musco to respond to the community and to quell the raging consumers.

Eric Muso responded that "Those prices are intended. Collections prices are something that is not completely static from one pack to another and can shift," so why the rarity of the items that people want. He was also quick to point out that there are more rares than commons in this pack.. However, if there are more rares than commons what makes them rare? Whats the point of the rares people actually want not being obtainable?

Eric Muso said that the responses had been recorded and are going to be part of the changes with the other packs that they release, but is it going to matter.

The SWTOR community is getting fed up with the constantly added packs but no real substance to the game is being added. They point out that the developers are putting more time into the packs to make a quick buck rather than making more content for the game to please the players. This is on top of the fact that the free to play system is the worst in any MMORPG ever. The company seems to be losing site of what they made the game appear to be and are more focused on the revenue than making this the star wars MMO that every player wanted.
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Aion is a visually stunning MMORPG published by NcSoft and managed by NcWest in North America. The game is currently running their 4.5 patch update which gave the game a new class. The game however, is losing momentum in North America and is believed to have been a flop in America already and is currently the focus of the blame for the lack of Blade And Soul in America. The game however, has had an interesting love-hate relationship with the North American players.

Classes

  • Templar- The main tank of the game, requires a lot of skill to play properly in higher level PvP. The best tank in the game and has the second best performance among Guardian Transformation classes.
  • Aethertech- The secondary tank and DPS of the game. The class is able to tank quite a bit but lacking the defensive skills of the Templar places it at the secondary position. The class does perform very well in PvP locking the enemies down.
  • Gladiator- AOE DPS class. The gladiator is a very complicated class when it comes to playing well in PvP. The class is mostly AOE based and the class is one of the hardest to play well. Easy class to start and for bots to play, one of the hardest to master.
  • Ranger- Ranged DPS you perform far better in PvP than you do in PvE. You are going to be out dps'd by most classes in PvE, but your utility and skill in PvP is hard to match if you play well.
  • Assassin- You are the melee DPS class. The focus of your class is to weave your skills together to produce the highest damage you can. Very powerful in PvE and PvP very difficult to play well and requires a low ping.
  • Chanter- You are the center of all buffs and support in the game. You have secondary healing but your buffs go without being matched, you can DPS and be a formidable foe in PvP if you can play your class correct. 
  • Cleric- You are the center of healing in the game. You are the best and main source of all heals however, don't let this discourage your from PvP. You are the most powerful of the Guardian Transformations and you cant have an extremely high DPS. Your DPS varies greatly depending on your rotation so learn a proper rotation and you will be able to beat most of your foes.
  • Songweaver- You are the pain in the side of ever PvP group. You are able to lock down the enemies fairly quick and do a lot of damage. You are able to keep yourself filled with mana and hit points so long as you play smart. You are not a difficult class to play but to master well in PvE is the trick.
  • Sorcerer- You are the center of all damage. Your class has the highest DPS in the game and you are a very skill oriented class. Your rotation is crucial for you to play well. Hard to play and even harder to master but if you learn your class well you will reign supreme in DPS.
  • Spirit Master- You are the PvE class that can solo whatever you want. Your place in PvP is locking down the enemies while your allies destroy them with their damage. You are the king of solo PvP but you are easily crushed when facing more than one foe.
Sieges
Aion is big on sieges which allow your faction to invade an enemy fortress and take it for your faction. You will take several hundred people into battle in hopes of taking the fort from the opposing faction. It is a numbers game where even when outnumbered a few calculated moves can be what changes the fate of the siege. Your job is to get in and kill the deity once you do you will own the fort. But remember you have to kill the enemies when trying to get in. 

Content
Aion is essentially the game of never ending grinding. As you play and level you will realize you will need to farm a lot of quests to level up and farm thousands of monsters to reach the max level. Then as you reach 65 and are ready to participate in PvP you will have to farm even more to get the gear to be entry level ready in PvP. Then you will farm and grind for more in game currency (kinah) to get the gear to be up to par with every other high level. 

Personal Thoughts
The game is not welcoming to new players and it has become very top heavy meaning that most of the players have several 65's and are geared from hell and back. You will not be one of the top players without spending hundreds of dollars on the cash shop, but you can still be a force to be reckoned with. You are in charge of your fate in Aion remember though never trust a shugo with your kinah. 


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ArcheAge the latest mmorpg being developed by XL Games is the new hot topic around the mmorpg community. The most interesting thing about the game is that it is a sandbox, and therefore you have a bit of freedom and control in the game that you don't get with many others. The game is going to have a lot of unique features such as a justice system where you can be punished by being thrown into jail. You are also going to be able to break out of jail by using sneaky tactics and burrowing your way out of it.

The game is going to be quite different from other mmorpgs that we have seen in recent times and the best part is that the game will be free to play when launched in north America. However, the game is in alpha testing which simply means it is pre closed beta which means a release date does not seem to be anytime soon may not even be this year. So what are we to do.

As it seems every other country in beta has IP blocks set in place trust me I tried to get around all of them the connection was very poor and they can block my IP so there is an issue there. Therefore, we will have to wait or purchase the founders pack if you want to play. However, the one that gets you into the Alpha comes at the hefty price of $150. The value of the pack has been questioned on whether the items outweighed the cost, but the main selling point is you get into Alpha testing the day you get that pack. So what is there to do.

Would you buy the founders pack just to get into Alpha? When will the game be released? Is there any release date in site? Share your thoughts below!