ArcheAge Closed Beta 2 is officially over and here are my thoughts over the experience. The game lacks originality while leveling from 1-30. In fact, the game doesn't pick up until you reach level 30 were you are really able to start exploring the world and are not stuck to the questing grind that we see in every other MMO.
The game doesn't really feel like an MMORPG while leveling and I lost interest fairly quickly from the questing line. Even with the beauty of the world it fails to draw interest with poor story, lack of originality, and a linear progressions system while starting out. What's worse is the game has a couple of design flaws that need to be worked out within the next beta period.
Healing Is Broken
ArcheAge is having a major issue with healers. The problem lies in the mana to hp ratio. At level one your healing spell is about 1.2hp per mana. This means if you use 10 mana to cast a spell you are going to heal 12 damage. The amount of healing that is actually performed is quite minimal and the amount of mana that you have does not suffice. If you were to go through and heal yourself at level one from 0 to full you would be out of mana but your health would be full. Meaning at this stage your healing is worthless as the consumption of mana does not out way the amount of healing. This will lead to issues in instances where you are required to fight with little or no mana and this becomes quite a challenge for full magic based players.
Maybe we need to go back to the basic in mmorpgs?
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