July 2014
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Borderlands the Pre-Sequel is an amazing game that is going to bridge the gap between Borderlands 1 and Borderlands 2 it is going to be the arc in between the two and it will tell us what really happened to our famed vault hunters.

Borderlands Pre-Sequel is a game that is going to be as Epic as Borderlands 2 with the story of Borderlands and is going to finally bridge the gap so the story can continue. Most games don’t do this Kotor 1 and Kotor 2 were not in complete sync with each other questions still remained about what made the story continue the way it did, why you were these characters what ever happened to Revan the questions were not addressed but Borderlands Pre Sequel hopes to close the gap between their games.

When we think of Borderlands the first thing that comes into our mind is guns not a story line that has an amazing plot. However, the players continue playing because the story line is amazingly well written there is a need for the players to hear the rest of the story. We play because the game is enjoyable but the story is what keeps us going the game has managed to take the idea of a story line and make it feel not so progressive. In games like Kotor the story was everything much like in Borderlands however, it was linear in Borderlands you can go around and do what you want you can interact you can do more they have that freedom aspect of an open world. That’s why Borderlands is able to make a storyline based game succeed so well because they managed to close the gap so to speak on open world and storyline and make it work.

If more RPG style games did this then they would succeed however, games like SWTOR failed because they made a multiplayer single player MMORPG and that just made no sense to the community or the fan base.

What do you think of Borderlands the Pre-Sequel as of now are you planing on buying it?
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A Theme Park MMORPG is a game that contains linear progression and you follow a set path there is not a lot of room to stray from the path you level, you get geared and you rinse and repeat this process. There is a fundamental issue here is that what do you do at the end game levels?

As you level in a game such as World Of Warcraft you are following a set of stories or instances that are together unlocking new abilities that make you stronger than you were before that is the point you see progression that is rewarding. However, at the higher levels what do you do? You start the second grind other than leveling and that is gearing your character up. In games like Aion they keep you in a state of this to force you to keep improving your gear for instance running Infinity Shard a billion and a half times is what most players do at that level. The worst example of this is Guild Wars 2. Guild Wars 2 is by far the worst Theme Park MMORPG in recent times not because of graphics or story but because there is nothing to do. At launch it takes about a week to get max level, dungeon level gear, and to have it all socketed. So what did they do? They added instances with new gear for you to get but for what purpose there is nothing that requires the gear that you are getting.

So the fundamental design flaw is there is no end game content. And that content that does exist is a grind of rinse and repeat until the end of time and some players are fine with that but, it is a horribly stupid idea from the developers. Guild Wars 2 is a game you pick up play for a week and sit there with a what now expression. Aion you grind for your gear until you either get bored, realize its pointless, or just quit. Theme Park MMORPGS all face the same content related issue and there is not a whole lot that can be done other than adding a sandbox element which would be allow players to create their own content. Developers work months on new content that takes us a week to blow through so allow the community to create the instances, the dungeons, the warzones, anything to give meaning to the game and to add on to the higher level players or just have them quit and move on like so many before us.

Do you prefer sandboxes or theme park mmorpgs?
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ArcheAge the popular triple A MMORPG being released by XL Games and managed by Trion Worlds is receiving a lot of hate criticism from the community on its open world PvP system. This is a system were once you hit level 30 you are sent out to basically fend for yourself and community is not liking the higher level enemies jumping them. Level 50’s can jump level 30’s and the community is up in arms over this issue however, it is working as intended. Also the players are not being constantly attacked as the higher levels are receiving no reward for killing you so it is not a constant issue.

However, this raises the question of open world PvP is it okay should they use a flag system which means you can be attacked if you choose to or should it always be open and ready to be ganked. This question has been answered by many MMORPGS and they have each given a unique way to come past the issue. World Of Warcraft uses a flag system unless in direct enemy territory then you are flagged for PvP automatically.

SWTOR decided to make open world PvP tied to specific planets Guild Wars 2 dedicated a whole zone to open world PvP. There are many ways to look at this but a full open world PvP game has not had much success because most gamers prefer a PvE game but with optional PvP. Meaning it is not forced on them but they have it to pass the time and to get better gear. This is what makes it difficult to them to make a change because they would have redesign that part of the game and some of the player base loves it some hate it who do you side with either way when controversy like this comes up in gaming you are going to lose one group you cant expect to keep both when they both want the opposite ideas.

ArcheAge has risen to be one of the most hyped games of the year however, what can you do with the game still in Alpha the key to get in is $150 and the player base is becoming split on many issues. Sit back watch and enjoy the show and we will see how things turn out for the community in ArcheAge.

What do you think of open world PvP.?Should it be optional or should it always be on what are your thoughts on the issue?
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An interesting feature that Raptr comes with is the ability to optimize your games to the recommended settings based on your computers hardware this is a similar idea to the Nvidia Geforce Experience where they add games give you the recommended settings and for every game you optimize you actually get Raptr points. This idea is quite interesting just from using the software you are getting more points and your games are optimized.

However, not all games are supported like the Geforce Experience they have to add the games to their system and then figure out the optimal settings for it. The more people playing the game the more likely they are to figure out the optimal settings, so using it is a double win your games are optimized and your getting Raptr points.

The way this is done is fairly simple when you login to your Raptr dashboard on your desktop application you will see your list of games and a little button that hit and it will change the settings of each and every game it can. However, you may need to launch the game and close it in order for Raptr to retrieve all of the settings for that game. Then it can properly optimize it for your enjoyment.

Raptr is making great strives in becoming the only piece of gaming software that you will ever need, with recording, streaming, game optimization, in game chat features, the program is really rising as a star among gamers however it is going to take a long time for the little idea to take off because it is not generating revenue as it stands Raptr seems to be crowd funded and funded through investors the company is not making money with this product there are no real advertisements, there are no sales being transacted, and there is no main revenue stream so it needs to find a way to make money and please the users. This is going to be quite a challenge but if they can score deals with Nvidia for items such as this optimization feature than the company could start to build up revenue. However, as it stands I don’t see the idea taking off until they work out the issue of money.

Do you use Raptr? Do you enjoy using it and if you do put your link below so i can follow you!
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Free to play MMORPGS have been on the rise in recent times and the question remains of whether or not they are going to replace traditional pay to play MMORPGS some would even argue they have done so already. This question is a far deeper one than you would think the largest game on the market is still World Of Warcraft and they are a pay to play MMORPG. Some free to play games have made great strives in their player base but they don’t last and the reason for that is they have no reason to stay if you put $15.00 in every month they are going to play since they have their money.

However, on the other hand a free to play game you stick around as long as you are having fun so they are not always long time players of the game, but they might still enjoy it. So there is no real metric here there is no real free to play traditional MMORPG meaning no League of Legends in this count. League of Legends being a MOBA is questioned whether it is a true MMORPG because it is not a massive multiplayer online role-playing game. It is massive it is multiplayer but the core thing that people argue is that it is not an open world and because of that we cant say league of legends is a MMORPG it is a MOBA.

However, free to play games are lacking longevity with their player base they are not retaining the players that they keep but there are many promising games in the works that might be able to do this. Arche Age, Everquest Next, Firefall, all of these are very promising free to play MMORPGS in the works however, will they succeed. Hard to tell but these games will have their mark on the gaming community so long as they follow through with their goals and create what has been promised.

Do you think free to play MMORPGS are going to pass pay to play anytime soon? Have they done so already? What metric do we use to tell if they have or haven't?
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If you are up to date on your MMORPGS then you should have heard the name Firefall tossed around a couple of times and this is the MMORPG that everyone wants to be released but it just wont. Firefall is trying to achieve a perfect launch at this point meaning no bugs, no issues, it just works. As long as this thing has been in beta it is quite possible but the name of Firefall is dying because no one sees this game ever being released at least not within our lifetimes. However, the game is making great strives in being unique fun and interesting but if you never get the chance to play it why even bother?

Firefall has been in beta longer than most MMORPGS should ever be. The game is might as well have been released for as long as it has been in beta so what are we waiting for. The game has been in beta for a long enough time that it should have been released already yet it has not so we just sit here and wonder is it going to be worth our time? Is it ever going to be released at this point who knows

Firefall has been a game I have been interested in ever since it was announced but waiting for it to release is becoming a chore in the end of its self there is no point and even if it has a perfect launch there is going to be no one to play with because the game is not doing so well on the image side. Those who heard of the game mention it will never release and those who haven’t heard of it probably wont since there is no real work being done to keep the game alive.

Wildstar kept its name alive it had advertisements it was a big deal it was trying to keep the name going even now it continues to do that so the game is doing very well because of that. However, games like Firefall who take to long to launch are going to either make it big or are going to be very small niche games. Firefall has not shown anything that would make it a game of epic proportions yet at the same time it does show promising features and game play, but only time will tell if it is worth the time of us gamers.